Worked example · Humanities · Year 2
DCF: Citizenship → Health and well-being
Also assessed, LNF: Numeracy → Statistics and probability → Collecting data
A finished Year 2 activity page, as a secure pupil might complete it, with notes on what to look for. It is also the answer key. 1975 room: 4 devices (television, radio, record player, dial telephone). Today: 6 devices (flat television, games console, smart speaker, tablet, laptop, smartphone). Today has 2 more. Task 3 here uses the 24 invented backup votes from the stimulus sheet: television 7, tablet 6, phone 3, games console 4, computer 1, I do not use one 3. 7 + 6 + 3 + 4 + 1 + 3 = 24. A real class vote will give different numbers. The pupil’s marks are shown in blue.
Which room has more devices? Ring 1. 1975 today How many more? 2
Look for: a ring round every device and nothing else. The cup, the plants and the furniture are not devices. The smartphone and the tablet are small, so they are the ones most often missed. The counts match the rings, and the pupil can explain “today has 2 more” by counting on from 4 to 6. Ringing the devices is digital competence evidence (identifying devices from familiar experience); the 2 counts are numeracy evidence (collecting data found in the environment).
Look for: 6 lines, 2 for each old device. Old television, watch, flat television. Record player, music, smart speaker. Dial telephone, talk, smartphone. A pupil who explains “they do the same job, but the new one is smaller” or “you can carry the new phone about” is showing a good grasp of change over time. Digital competence evidence: saying what devices are used for.
| Device | Tally | Total |
|---|---|---|
| television | 7 | |
| tablet | 6 | |
| phone | 3 | |
| games console | 4 | |
| computer | 1 | |
| I do not use one | 3 |
Ring the device with the most votes. Votes altogether: 24
Look for: 1 tally mark for each vote, with every 5th mark drawn across the other 4 like a gate. The totals match the tallies (7 is a gate and 2 more), and the totals add up to the number of votes: here 7 + 6 + 3 + 4 + 1 + 3 = 24. The most popular choice is ringed. This is the main numeracy evidence: collecting information by voting.
play outside
ask a grown-up before a new app or game
screens off before bed
play games all night
Look for: 3 happy faces ticked and the sad face ticked for playing games all night. Listen for reasons in the talk: “you need sleep”, “a grown-up can check the game is OK for your age”. Digital competence evidence: well-being effects of screen time.
A device helps me to video call my auntie in Cardiff
Too much screen time can make me tired
Look for: 1 real advantage and 1 real disadvantage. Copying from the word box is fine; using their own idea, as here, shows more confidence. Digital competence evidence: explaining the advantages and disadvantages of devices.
Look for: any activity without a screen, such as playing, reading, drawing, cooking or helping at home. A label is a bonus. In the sharing, every idea is welcome.