Worked example · Humanities · Year 2

Spotting devices in a living room then and now

DCF: Citizenship → Health and well-being

Also assessed, LNF: Numeracy → Statistics and probability → Collecting data

What this is

A finished Year 2 activity page, as a secure pupil might complete it, with notes on what to look for. It is also the answer key. 1975 room: 4 devices (television, radio, record player, dial telephone). Today: 6 devices (flat television, games console, smart speaker, tablet, laptop, smartphone). Today has 2 more. Task 3 here uses the 24 invented backup votes from the stimulus sheet: television 7, tablet 6, phone 3, games console 4, computer 1, I do not use one 3. 7 + 6 + 3 + 4 + 1 + 3 = 24. A real class vote will give different numbers. The pupil’s marks are shown in blue.

Task 1: Draw a ring round every device. Count. Write the number.

1975
devices
4
today
devices
6

Which room has more devices? Ring 1. 1975 today   How many more? 2

Look for: a ring round every device and nothing else. The cup, the plants and the furniture are not devices. The smartphone and the tablet are small, so they are the ones most often missed. The counts match the rings, and the pupil can explain “today has 2 more” by counting on from 4 to 6. Ringing the devices is digital competence evidence (identifying devices from familiar experience); the 2 counts are numeracy evidence (collecting data found in the environment).

Task 2: Old, job, new. Draw 2 lines for each old device.

1975jobtoday television record player telephone music talk watch smartphone television smart speaker

Look for: 6 lines, 2 for each old device. Old television, watch, flat television. Record player, music, smart speaker. Dial telephone, talk, smartphone. A pupil who explains “they do the same job, but the new one is smaller” or “you can carry the new phone about” is showing a good grasp of change over time. Digital competence evidence: saying what devices are used for.

Task 3: Class vote. Which device do you use most at home?

DeviceTallyTotal
television7
tablet6
phone3
games console4
computer1
I do not use one3

Ring the device with the most votes.   Votes altogether: 24

Look for: 1 tally mark for each vote, with every 5th mark drawn across the other 4 like a gate. The totals match the tallies (7 is a gate and 2 more), and the totals add up to the number of votes: here 7 + 6 + 3 + 4 + 1 + 3 = 24. The most popular choice is ringed. This is the main numeracy evidence: collecting information by voting.

Task 4: Is it a good idea? Tick 1 face.

play outside

ask a grown-up before a new app or game

screens off before bed

play games all night

Look for: 3 happy faces ticked and the sad face ticked for playing games all night. Listen for reasons in the talk: “you need sleep”, “a grown-up can check the game is OK for your age”. Digital competence evidence: well-being effects of screen time.

Task 5: Finish the sentences.

A device helps me to video call my auntie in Cardiff

Too much screen time can make me tired

Look for: 1 real advantage and 1 real disadvantage. Copying from the word box is fine; using their own idea, as here, shows more confidence. Digital competence evidence: explaining the advantages and disadvantages of devices.

Task 6: Draw 1 thing you like to do without a screen.

football in the park

Look for: any activity without a screen, such as playing, reading, drawing, cooking or helping at home. A label is a bonus. In the sharing, every idea is welcome.

Common mix-ups to talk about