LNF Cymru Literacy and numeracy for Wales

Cover Lessons

Cover lesson ideas that practise literacy and numeracy, linked to the Literacy and Numeracy Framework (LNF), for a range of subjects.

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Crediting Art in an Online Class Gallery

Year 3 · Expressive Arts · Beginner

Literacy: Punctuation

An invented Year 3 class in Llandeilo is making an online gallery of art about their town. Using a pretend gallery screen with six pictures, pupils spot the copyright symbol and a SAMPLE watermark, sort the pictures into 'yes, with credit', 'only if they say yes' and 'no', and explain when it is fair to use someone else's art. They then write the gallery's words: they fix the punctuation in five credit sentences, write a polite message asking a classmate for permission (with a question mark and an apostrophe), and write credit labels and a list sentence with commas, so their punctuation is marked from the sheet. Paper-based; no computers needed.

Resources required

Tools required

  • Pen and paper
  • Coloured pencils

Software / weblinks

See a completed example

Performing a Rain Poem with Expression

Year 3 · Expressive Arts · Beginner

Literacy: Understanding, response and analysis

Performance poetry in drama. Pupils hunt the punctuation in a short poem about a rainy day in Wales written for this lesson (3 question marks, 6 exclamation marks and Nain's words in speech marks), then mark it up with performance marks for a rising voice, loud, pause, fast, slow and whisper. They explain how each part should sound using clues from the words and punctuation, practise and perform it in groups of 3 with a listener's checklist, and give their opinion of their favourite line with a reason. Paper-based; no computers needed.

Resources required

Tools required

  • Pen and paper
  • Coloured pencils

Software / weblinks

See a completed example

Finding Facts in a Packed Lunch Leaflet

Year 3 · Health and Well-being · Beginner

Literacy: Understanding, response and analysis

Literacy in Health and Well-being: reading for information. An invented school leaflet, based on the NHS Eatwell Guide, explains how to pack a healthy lunch. Pupils find its features (title, labelled picture, headings, bullet points, a swaps table, a numbered list and a fact box), use them to scan for seven facts and say which feature helped, and decide who the leaflet is for and what it is for. They then use the bullet points and the swaps table to improve Twm's lunchbox, which is missing vegetables, protein and dairy, and finish with something they learned, a question for the school nurse and a view on whether the leaflet is easy to use.

Resources required

Tools required

  • Pen and paper

Software / weblinks

See a completed example

Screen Time and Green Time Pictogram

Year 3 · Health and Well-being · Beginner

Numeracy: Representing data

Pupils sort 12 everyday activities into ones that use a screen and ones that do not, spotting a digital device with no screen. They tally 24 invented answers from Class 3 at Ysgol Bryn Coed about Saturday mornings (Videos 5, Games 4, Park 6, Bike 3, Reading 2, Swimming 4), draw a pictogram where one face stands for 2 pupils, and read it to find that 9 pupils chose a screen activity and 15 did not. They finish by writing good and not so good things about screens and planning a balanced Saturday morning with at least 60 minutes of activity. Paper-based; no computers needed.

Resources required

Tools required

  • Pen and paper
  • Coloured pencils

Software / weblinks

See a completed example

Making a Pictogram of a Street Traffic Survey

Year 3 · Humanities · Beginner

Numeracy: Representing data

Pupils help an invented Year 3 class at the invented Ysgol Pen y Bryn decide if the village high street outside school is busy enough to ask the council for a crossing. Working from an invented 10 minute survey shown as a numbered strip of 30 vehicle pictures, they sort and tally the vehicles, total them in a table, draw a pictogram where 1 circle stands for 2 vehicles, answer questions from the data, fill in a paper computer record card and write to the council. Steps 1 to 4 give the numeracy evidence: a tally chart, a table totalling 30 and a pictogram with a key.

Resources required

Tools required

  • Pen and paper
  • Coloured pencils
  • Ruler

Software / weblinks

See a completed example

Reading the Clock in a Victorian School Day

Year 3 · Humanities · Beginner

Numeracy: Measurement

Numeracy in Humanities: measurement. Pupils step back to 1895 and use the timetable of an invented Victorian board school in a Welsh valley town to read o'clock, half past, quarter past and quarter to on clocks with hands. They write each time in words and as a 12-hour digital time, put the events of the day in order and draw hands on blank clocks. They work out how long things last in whole and half hours, compare the day with their own school day and answer questions about the school week and the seasons. The school, timetable, teacher's notebook and log book lines are invented.

Resources required

Tools required

  • Pen and paper
  • Pencil and rubber

Software / weblinks

See a completed example

Debugging a Library Shelving Algorithm

Year 3 · Languages, Literacy and Communication · Beginner

Numeracy: The number system

Pupils follow a library flowchart to sort 10 returned books onto a story shelf and a non-fiction shelf, put the non-fiction spine numbers (398 to 942) in order with the < sign and the story books in A to Z order, then debug 2 mistakes: a shelf with two books swapped and a written algorithm that stops after one book because it has no repeat. They predict where 3 new books go, write spine numbers in words and figures, and add a new question to the algorithm for a Cymraeg shelf. Unplugged: no computers needed. The ordered numbers and number words give numeracy evidence for the number system.

Resources required

Tools required

  • Pen and paper

Software / weblinks

See a completed example

Punctuating a Trip to Caernarfon Castle

Year 3 · Languages, Literacy and Communication · Beginner

Literacy: Punctuation

A pupil’s account of a class trip to Caernarfon Castle has lost its punctuation. Pupils use a punctuation key to add capital letters (including for names such as the River Seiont and King Edward the First) and full stops, choose question marks or exclamation marks, add commas to lists, and squash words together with apostrophes (can’t, it’s, don’t, we’re). They then edit a paragraph with 8 mixed mistakes and write 4 sentences of their own about a place they have visited: a question, an exclamation, a list and a sentence with an apostrophe.

Resources required

Tools required

  • Pen and paper
  • Coloured pencils

Software / weblinks

See a completed example

Paying and Giving Change at a Welsh Cake Stall

Year 3 · Mathematics and Numeracy · Beginner

Numeracy: Financial literacy

Pupils help on the Welsh cake stall at the summer fair of Ysgol Bryn Celyn, an invented school, using an invented price board. They put coins in order of value and items in order of price, and make the same amount with different coins. Then they add up orders and find change from 50p, £1 and £2 by counting on along a number line. They give change in the fewest coins and decide what they can buy with £1. No real money is needed.

Resources required

Tools required

  • Pen and paper
  • Coloured pencils

Software / weblinks

See a completed example

Programming a Litter-Picking Robot with Compass Directions

Year 3 · Mathematics and Numeracy · Beginner

Numeracy: Position

Pupils program Robi, an invented litter-picking robot, on a paper map of Parc Glan yr Afon, an invented park. They label a compass and use north, east, south, west, next to and between to describe where things are. Then they predict and trace an algorithm, write their own arrow algorithm to collect 3 pieces of litter, and write the same route in words. Last, they debug Ffion's algorithm, shorten algorithms with repeat and change one to get a new ending. Everything is unplugged, so no computers are used.

Resources required

Tools required

  • Pen and paper
  • Coloured pencils

Software / weblinks

See a completed example

Programming a Mars Rover to Collect Rock Samples

Year 3 · Science and Technology · Beginner

Numeracy: Angle

Pupils program a toy rover to collect rock samples on an invented floor map of a crater on Mars, using 3 command cards: forward, turn right and turn left. They trace two programs, find and fix the bug in two broken programs (one turns the wrong way, one is missing a step and gets stuck in soft sand), write and test their own route, and shorten a program with a repeat. Every turn is named as a quarter or half turn, clockwise or anticlockwise, in a turn table that is marked as numeracy. Science link: why rovers on Mars follow programs and collect rocks. Paper-based; no computers or robots needed.

Resources required

Tools required

  • Pen and paper

Software / weblinks

See a completed example

Writing Instructions for Growing Cress

Year 3 · Science and Technology · Beginner

Literacy: Planning and organising for different purposes, audiences and context

Literacy in Science and Technology: planning and organising writing. Pupils put 6 muddled picture steps for growing cress in an eggshell into order, find the features of instructions in a short model (title, list, numbered steps, bossy verbs, ordering words), choose a bossy verb for each step, plan a "You will need" list, and write their own numbered instructions for a Year 2 class. They check their writing against a checklist and add a top tip using "because". Nobody plants anything today.

Resources required

Tools required

  • Pen and paper

Software / weblinks

See a completed example

Choosing Precise Words to Describe a Painting

Year 4 · Expressive Arts · Intermediate

Literacy: Vocabulary, spelling, grammar

Writing about art. Pupils study an invented painting of Yr Wyddfa at dusk, list what they see, upgrade plain phrases such as 'a big mountain' and 'a nice sky' with precise, imaginative words, and choose exact colour words (violet, amber, navy, golden, silver, slate grey). They learn the spelling rules for adding -ly (quietly, gently, lazily, peacefully), then write a gallery card for the painting with upgraded words, colour words and an -ly word, and improve it by changing one more plain word. Paper-based; no computers needed.

Resources required

Tools required

  • Pen and paper

Software / weblinks

See a completed example

Coding a Pixel Art Welsh Dragon

Year 4 · Expressive Arts · Intermediate

Numeracy: Calculation

Digital art from code. Pupils check a row-by-row pixel code (such as 9W 2R 1W) by adding each row to 12, then follow it to colour a pixel Welsh dragon on a 12 by 10 grid. They count the red, white and green pixels (47, 61 and 12) and check the total against 12 x 10 = 120, find and fix three bugs in a copied code (two found by the totals, one only by testing the picture), rewrite repeating rows as loops with a number sentence to prove each makes 12, and design and code their own pixel picture for a partner to test. Paper-based; no computers needed.

Resources required

Tools required

  • Pencil
  • Coloured pencils

Software / weblinks

See a completed example

Turning a Quilt Pattern in Quarter Turns

Year 4 · Expressive Arts · Beginner

Numeracy: Angle

Numeracy in art and design, linked to the Welsh tradition of quilt making. After a quick warm up turning on the spot, pupils draw an arrow after quarter, half and three quarter turns, name the turn between pairs of arrows, and turn a quilt square with a red fan in one corner. They follow a turning rule to finish a 4 by 4 quilt, describe the diagonal pattern it makes, find the square in another pupil's row that was turned anticlockwise by mistake, and invent their own turning rule. Paper-based; no computers needed.

Resources required

Tools required

  • Pencil
  • Coloured pencils
  • Scissors (optional)

Software / weblinks

See a completed example